Long-term Preservation of Complex Digital Artefacts, the Example of Computer Games
Libraries and archives have the task to preserve cultural works and keep them accessible to the public. The digitization of media and the Internet provide nearly ideal conditions for this task. At the same time they pose enormous technical, organizational, and legal challenges for the traditional preservation sector. Computer games were among the first purely digital artefacts, and they have become a natural part of popular culture. They exemplify the challenges of long-term archiving of digital works, and they mark the beginning of a revolution. Because of high demand for older titles, a large, global community of hobby archivarians emerged. Professionals at academic and community institutions are starting to take up the challenges as well. The speakers will look at solutions that are already being practiced, how they can be developed further in collaboration with traditional preservation institutions, and which problems still need to be solved.
Mod: Andreas Lange Founder DiGA e.V. - The Digital Game Archive, Director Computerspiele Museum, Berlin
Simon Carless software curator at the Internet Archive, San Jose
István Fábián IT/Telecom consultant, computer game author, founder of CAPS-Software Preservation Society, Budapest
Karsten Huth librarian specialized in computer games, Humboldt University Berlin
How to Preserve Computergames in Archives and Libraries. The Metadata Concept
Henry Lowood Curator for History of Science & Technology, Stanford University Libraries