Throughout the last years, a large number of mostly open source emulator projects have emerged. Sourceforge alone lists more than 70 of them. Nearly all historic computer platforms can now be emulated on current operating systems. Most of these projects have their origin in the games community which therefore takes a leading role in the development of preservation strategies for complex digital artefacts. The emulator activists on this panel will give insights into their work and their motivation. We will discuss how feasible emulators are as a preservation strategy for complex digital artefacts, which problems still need to be solved, and where developments are heading in the future.
Mod: Andreas Lange Founder DiGA e.V. - The Digital Game Archive, Director Computerspiele Museum, Berlin
István Fábián the Classic Amiga Preservation Society (C.A.P.S.), Göd, Hungary
Jürgen Buchmüller IT freelancer, Multiple Arcade Machine Emulator (MAME) project, Bonn
Emulation, a life-time hobby
I've been interested in emulating microcontrollers, microprocessors and computers, consoles, arcade machines and surrounding hardware on different computer architectures for a long time. It's a fascinating hobby. The additional effect of preserving not just memories from your own youth, but also data, facts and knowledge about the history of computing - or gaming in case of MAME - is something one might overlook at a first glance.